1 | # This is an example plymouth plugin script |
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2 | |
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3 | Window.SetBackgroundTopColor(0, 0, 0); |
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4 | Window.SetBackgroundBottomColor(0, 0, 0); |
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5 | |
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6 | #logo.image = Image("special://logo"); |
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7 | logo.image = Image ("opengnsys.png"); |
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8 | logo.sprite = Sprite(logo.image); |
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9 | logo.opacity_angle = 0; |
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10 | |
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11 | fun refresh_callback () |
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12 | { |
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13 | if (status == "normal") |
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14 | { |
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15 | logo.opacity_angle += ((2 * 3.14) / 50) * 0.5; # 0.5 HZ |
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16 | min_opacity = 0.3; |
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17 | opacity = (Math.Cos(logo.opacity_angle) + 1) / 2; |
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18 | opacity *= 1 - min_opacity; |
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19 | opacity += min_opacity; |
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20 | logo.sprite.SetX (Window.GetX() + Window.GetWidth() / 2 - logo.image.GetWidth() / 2); |
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21 | logo.sprite.SetY (Window.GetY() + Window.GetHeight() / 2 - logo.image.GetHeight() / 2); |
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22 | logo.sprite.SetOpacity (opacity); |
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23 | } |
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24 | else |
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25 | { |
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26 | logo.sprite.SetX (0); |
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27 | logo.sprite.SetY (0); |
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28 | logo.sprite.SetOpacity (1); |
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29 | } |
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30 | } |
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31 | |
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32 | Plymouth.SetRefreshFunction (refresh_callback); |
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33 | |
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34 | #----------------------------------------- Dialogue -------------------------------- |
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35 | |
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36 | status = "normal"; |
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37 | |
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38 | fun dialog_setup() |
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39 | { |
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40 | local.box; |
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41 | local.lock; |
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42 | local.entry; |
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43 | |
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44 | box.image = Image("box.png"); |
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45 | lock.image = Image("lock.png"); |
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46 | entry.image = Image("entry.png"); |
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47 | |
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48 | box.sprite = Sprite(box.image); |
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49 | box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2; |
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50 | box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2; |
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51 | box.z = 10000; |
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52 | box.sprite.SetPosition(box.x, box.y, box.z); |
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53 | |
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54 | lock.sprite = Sprite(lock.image); |
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55 | lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2; |
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56 | lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2; |
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57 | lock.z = box.z + 1; |
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58 | lock.sprite.SetPosition(lock.x, lock.y, lock.z); |
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59 | |
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60 | entry.sprite = Sprite(entry.image); |
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61 | entry.x = lock.x + lock.image.GetWidth(); |
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62 | entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2; |
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63 | entry.z = box.z + 1; |
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64 | entry.sprite.SetPosition(entry.x, entry.y, entry.z); |
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65 | |
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66 | global.dialog.box = box; |
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67 | global.dialog.lock = lock; |
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68 | global.dialog.entry = entry; |
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69 | global.dialog.bullet_image = Image("bullet.png"); |
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70 | dialog_opacity (1); |
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71 | } |
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72 | |
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73 | fun dialog_opacity(opacity) |
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74 | { |
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75 | dialog.box.sprite.SetOpacity (opacity); |
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76 | dialog.lock.sprite.SetOpacity (opacity); |
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77 | dialog.entry.sprite.SetOpacity (opacity); |
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78 | for (index = 0; dialog.bullet[index]; index++) |
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79 | { |
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80 | dialog.bullet[index].sprite.SetOpacity(opacity); |
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81 | } |
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82 | } |
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83 | |
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84 | fun display_normal_callback () |
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85 | { |
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86 | global.status = "normal"; |
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87 | if (global.dialog) |
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88 | dialog_opacity (0); |
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89 | } |
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90 | |
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91 | fun display_password_callback (prompt, bullets) |
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92 | { |
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93 | global.status = "password"; |
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94 | if (!global.dialog) |
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95 | dialog_setup(); |
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96 | else |
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97 | dialog_opacity(1); |
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98 | for (index = 0; dialog.bullet[index] || index < bullets; index++) |
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99 | { |
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100 | if (!dialog.bullet[index]) |
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101 | { |
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102 | dialog.bullet[index].sprite = Sprite(dialog.bullet_image); |
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103 | dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth(); |
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104 | dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2; |
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105 | dialog.bullet[index].z = dialog.entry.z + 1; |
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106 | dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z); |
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107 | } |
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108 | if (index < bullets) |
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109 | dialog.bullet[index].sprite.SetOpacity(1); |
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110 | else |
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111 | dialog.bullet[index].sprite.SetOpacity(0); |
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112 | } |
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113 | } |
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114 | |
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115 | Plymouth.SetDisplayNormalFunction(display_normal_callback); |
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116 | Plymouth.SetDisplayPasswordFunction(display_password_callback); |
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117 | |
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118 | #----------------------------------------- Progress Bar -------------------------------- |
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119 | |
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120 | progress_box.original_image = Image("progress_box.png"); |
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121 | progress_box.image = progress_box.original_image.Scale(Window.GetWidth (), progress_box.original_image.GetHeight()); |
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122 | progress_box.sprite = Sprite(progress_box.image); |
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123 | |
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124 | progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2; |
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125 | progress_box.y = Window.GetY() + Window.GetHeight() - progress_box.image.GetHeight(); |
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126 | progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0); |
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127 | |
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128 | progress_bar.original_image = Image("progress_bar.png"); |
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129 | progress_bar.image = progress_bar.original_image.Scale(0, progress_box.image.GetHeight()); |
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130 | progress_bar.sprite = Sprite(); |
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131 | |
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132 | progress_bar.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2; |
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133 | progress_bar.y = Window.GetY() + Window.GetHeight() - progress_box.image.GetHeight(); |
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134 | progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1); |
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135 | |
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136 | fun progress_callback (duration, progress) |
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137 | { |
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138 | if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress)) |
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139 | { |
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140 | progress_bar.image = progress_bar.original_image.Scale(progress_box.image.GetWidth(progress_box.image) * progress, progress_box.image.GetHeight()); |
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141 | progress_bar.sprite.SetImage (progress_bar.image); |
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142 | } |
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143 | } |
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144 | |
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145 | Plymouth.SetBootProgressFunction(progress_callback); |
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146 | |
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147 | #----------------------------------------- Quit -------------------------------- |
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148 | |
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149 | fun quit_callback () |
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150 | { |
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151 | logo.sprite.SetOpacity (1); |
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152 | } |
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153 | |
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154 | Plymouth.SetQuitFunction(quit_callback); |
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155 | |
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156 | #----------------------------------------- Message -------------------------------- |
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157 | |
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158 | message_sprite = Sprite(); |
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159 | message_sprite.SetPosition(10, 10, 10000); |
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160 | |
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161 | fun message_callback (text) |
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162 | { |
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163 | my_image = Image.Text(text, 0.6, 0.6, 0.6); |
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164 | message_sprite.SetImage(my_image); |
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165 | message_sprite.SetX(Window.GetWidth () / 2 - my_image.GetWidth() / 2); |
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166 | message_sprite.SetY((Window.GetHeight () * 0.7) - (2 * my_image.GetHeight())); |
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167 | message.sprite.SetZ(11); |
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168 | } |
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169 | |
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170 | Plymouth.SetMessageFunction(message_callback); |
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171 | |
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172 | |
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173 | #----------------------------------------- Status Update -------------------------------- |
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174 | |
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175 | statusupdate_sprite = Sprite(); |
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176 | |
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177 | fun StringLength(string) { |
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178 | |
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179 | index = 0; |
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180 | str = String(string); |
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181 | while(str.CharAt(index)) index++; |
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182 | return index; |
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183 | } |
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184 | |
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185 | fun status_callback (text) |
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186 | { |
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187 | // Truncate the message if too long |
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188 | if (StringLength(text) > (Window.GetHeight () / 4 )) { |
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189 | text = text.SubString(0, (Window.GetHeight () / 4 ) - 3); |
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190 | text += "..."; |
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191 | } |
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192 | |
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193 | my_image = Image.Text(text, 0.4, 0.4, 0.4); |
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194 | statusupdate_sprite.SetPosition(10, 10 + (i * 20), 10000); |
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195 | statusupdate_sprite.SetImage(my_image); |
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196 | statusupdate_sprite.SetX(Window.GetWidth () / 2 - my_image.GetWidth() / 2); |
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197 | statusupdate_sprite.SetY((Window.GetHeight () * 0.7) - my_image.GetHeight()); |
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198 | statusupdate.sprite.SetZ(11); |
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199 | } |
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200 | |
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201 | Plymouth.SetUpdateStatusFunction(status_callback); |
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202 | |
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203 | |
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