# This is an example plymouth plugin script Window.SetBackgroundTopColor(0, 0, 0); Window.SetBackgroundBottomColor(0, 0, 0); #logo.image = Image("special://logo"); logo.image = Image ("opengnsys.png"); logo.sprite = Sprite(logo.image); logo.opacity_angle = 0; fun refresh_callback () { if (status == "normal") { logo.opacity_angle += ((2 * 3.14) / 50) * 0.5; # 0.5 HZ min_opacity = 0.3; opacity = (Math.Cos(logo.opacity_angle) + 1) / 2; opacity *= 1 - min_opacity; opacity += min_opacity; logo.sprite.SetX (Window.GetX() + Window.GetWidth() / 2 - logo.image.GetWidth() / 2); logo.sprite.SetY (Window.GetY() + Window.GetHeight() / 2 - logo.image.GetHeight() / 2); logo.sprite.SetOpacity (opacity); } else { logo.sprite.SetX (0); logo.sprite.SetY (0); logo.sprite.SetOpacity (1); } } Plymouth.SetRefreshFunction (refresh_callback); #----------------------------------------- Dialogue -------------------------------- status = "normal"; fun dialog_setup() { local.box; local.lock; local.entry; box.image = Image("box.png"); lock.image = Image("lock.png"); entry.image = Image("entry.png"); box.sprite = Sprite(box.image); box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth ()/2; box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2; box.z = 10000; box.sprite.SetPosition(box.x, box.y, box.z); lock.sprite = Sprite(lock.image); lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2; lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2; lock.z = box.z + 1; lock.sprite.SetPosition(lock.x, lock.y, lock.z); entry.sprite = Sprite(entry.image); entry.x = lock.x + lock.image.GetWidth(); entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2; entry.z = box.z + 1; entry.sprite.SetPosition(entry.x, entry.y, entry.z); global.dialog.box = box; global.dialog.lock = lock; global.dialog.entry = entry; global.dialog.bullet_image = Image("bullet.png"); dialog_opacity (1); } fun dialog_opacity(opacity) { dialog.box.sprite.SetOpacity (opacity); dialog.lock.sprite.SetOpacity (opacity); dialog.entry.sprite.SetOpacity (opacity); for (index = 0; dialog.bullet[index]; index++) { dialog.bullet[index].sprite.SetOpacity(opacity); } } fun display_normal_callback () { global.status = "normal"; if (global.dialog) dialog_opacity (0); } fun display_password_callback (prompt, bullets) { global.status = "password"; if (!global.dialog) dialog_setup(); else dialog_opacity(1); for (index = 0; dialog.bullet[index] || index < bullets; index++) { if (!dialog.bullet[index]) { dialog.bullet[index].sprite = Sprite(dialog.bullet_image); dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth(); dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2; dialog.bullet[index].z = dialog.entry.z + 1; dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z); } if (index < bullets) dialog.bullet[index].sprite.SetOpacity(1); else dialog.bullet[index].sprite.SetOpacity(0); } } Plymouth.SetDisplayNormalFunction(display_normal_callback); Plymouth.SetDisplayPasswordFunction(display_password_callback); #----------------------------------------- Progress Bar -------------------------------- progress_box.original_image = Image("progress_box.png"); progress_box.image = progress_box.original_image.Scale(Window.GetWidth (), progress_box.original_image.GetHeight()); progress_box.sprite = Sprite(progress_box.image); progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2; progress_box.y = Window.GetY() + Window.GetHeight() - progress_box.image.GetHeight(); progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0); progress_bar.original_image = Image("progress_bar.png"); progress_bar.image = progress_bar.original_image.Scale(0, progress_box.image.GetHeight()); progress_bar.sprite = Sprite(); progress_bar.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2; progress_bar.y = Window.GetY() + Window.GetHeight() - progress_box.image.GetHeight(); progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1); fun progress_callback (duration, progress) { if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress)) { progress_bar.image = progress_bar.original_image.Scale(progress_box.image.GetWidth(progress_box.image) * progress, progress_box.image.GetHeight()); progress_bar.sprite.SetImage (progress_bar.image); } } Plymouth.SetBootProgressFunction(progress_callback); #----------------------------------------- Quit -------------------------------- fun quit_callback () { logo.sprite.SetOpacity (1); } Plymouth.SetQuitFunction(quit_callback); #----------------------------------------- Message -------------------------------- message_sprite = Sprite(); message_sprite.SetPosition(10, 10, 10000); fun message_callback (text) { my_image = Image.Text(text, 0.6, 0.6, 0.6); message_sprite.SetImage(my_image); message_sprite.SetX(Window.GetWidth () / 2 - my_image.GetWidth() / 2); message_sprite.SetY((Window.GetHeight () * 0.7) - (2 * my_image.GetHeight())); message.sprite.SetZ(11); } Plymouth.SetMessageFunction(message_callback); #----------------------------------------- Status Update -------------------------------- statusupdate_sprite = Sprite(); fun StringLength(string) { index = 0; str = String(string); while(str.CharAt(index)) index++; return index; } fun status_callback (text) { // Truncate the message if too long if (StringLength(text) > (Window.GetHeight () / 4 )) { text = text.SubString(0, (Window.GetHeight () / 4 ) - 3); text += "..."; } my_image = Image.Text(text, 0.4, 0.4, 0.4); statusupdate_sprite.SetPosition(10, 10 + (i * 20), 10000); statusupdate_sprite.SetImage(my_image); statusupdate_sprite.SetX(Window.GetWidth () / 2 - my_image.GetWidth() / 2); statusupdate_sprite.SetY((Window.GetHeight () * 0.7) - my_image.GetHeight()); statusupdate.sprite.SetZ(11); } Plymouth.SetUpdateStatusFunction(status_callback);