/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ var Guacamole = Guacamole || {}; /** * Guacamole protocol client. Given a {@link Guacamole.Tunnel}, * automatically handles incoming and outgoing Guacamole instructions via the * provided tunnel, updating its display using one or more canvas elements. * * @constructor * @param {Guacamole.Tunnel} tunnel The tunnel to use to send and receive * Guacamole instructions. */ Guacamole.Client = function(tunnel) { var guac_client = this; var STATE_IDLE = 0; var STATE_CONNECTING = 1; var STATE_WAITING = 2; var STATE_CONNECTED = 3; var STATE_DISCONNECTING = 4; var STATE_DISCONNECTED = 5; var currentState = STATE_IDLE; var currentTimestamp = 0; var pingInterval = null; /** * Translation from Guacamole protocol line caps to Layer line caps. * @private */ var lineCap = { 0: "butt", 1: "round", 2: "square" }; /** * Translation from Guacamole protocol line caps to Layer line caps. * @private */ var lineJoin = { 0: "bevel", 1: "miter", 2: "round" }; /** * The underlying Guacamole display. * * @private * @type {Guacamole.Display} */ var display = new Guacamole.Display(); /** * All available layers and buffers * * @private * @type {Object.} */ var layers = {}; /** * All audio players currently in use by the client. Initially, this will * be empty, but audio players may be allocated by the server upon request. * * @private * @type {Object.} */ var audioPlayers = {}; /** * All video players currently in use by the client. Initially, this will * be empty, but video players may be allocated by the server upon request. * * @private * @type {Object.} */ var videoPlayers = {}; // No initial parsers var parsers = []; // No initial streams var streams = []; /** * All current objects. The index of each object is dictated by the * Guacamole server. * * @private * @type {Guacamole.Object[]} */ var objects = []; // Pool of available stream indices var stream_indices = new Guacamole.IntegerPool(); // Array of allocated output streams by index var output_streams = []; function setState(state) { if (state != currentState) { currentState = state; if (guac_client.onstatechange) guac_client.onstatechange(currentState); } } function isConnected() { return currentState == STATE_CONNECTED || currentState == STATE_WAITING; } /** * Produces an opaque representation of Guacamole.Client state which can be * later imported through a call to importState(). This object is * effectively an independent, compressed snapshot of protocol and display * state. Invoking this function implicitly flushes the display. * * @param {function} callback * Callback which should be invoked once the state object is ready. The * state object will be passed to the callback as the sole parameter. * This callback may be invoked immediately, or later as the display * finishes rendering and becomes ready. */ this.exportState = function exportState(callback) { // Start with empty state var state = { 'currentState' : currentState, 'currentTimestamp' : currentTimestamp, 'layers' : {} }; var layersSnapshot = {}; // Make a copy of all current layers (protocol state) for (var key in layers) { layersSnapshot[key] = layers[key]; } // Populate layers once data is available (display state, requires flush) display.flush(function populateLayers() { // Export each defined layer/buffer for (var key in layersSnapshot) { var index = parseInt(key); var layer = layersSnapshot[key]; var canvas = layer.toCanvas(); // Store layer/buffer dimensions var exportLayer = { 'width' : layer.width, 'height' : layer.height }; // Store layer/buffer image data, if it can be generated if (layer.width && layer.height) exportLayer.url = canvas.toDataURL('image/png'); // Add layer properties if not a buffer nor the default layer if (index > 0) { exportLayer.x = layer.x; exportLayer.y = layer.y; exportLayer.z = layer.z; exportLayer.alpha = layer.alpha; exportLayer.matrix = layer.matrix; exportLayer.parent = getLayerIndex(layer.parent); } // Store exported layer state.layers[key] = exportLayer; } // Invoke callback now that the state is ready callback(state); }); }; /** * Restores Guacamole.Client protocol and display state based on an opaque * object from a prior call to exportState(). The Guacamole.Client instance * used to export that state need not be the same as this instance. * * @param {Object} state * An opaque representation of Guacamole.Client state from a prior call * to exportState(). * * @param {function} [callback] * The function to invoke when state has finished being imported. This * may happen immediately, or later as images within the provided state * object are loaded. */ this.importState = function importState(state, callback) { var key; var index; currentState = state.currentState; currentTimestamp = state.currentTimestamp; // Dispose of all layers for (key in layers) { index = parseInt(key); if (index > 0) display.dispose(layers[key]); } layers = {}; // Import state of each layer/buffer for (key in state.layers) { index = parseInt(key); var importLayer = state.layers[key]; var layer = getLayer(index); // Reset layer size display.resize(layer, importLayer.width, importLayer.height); // Initialize new layer if it has associated data if (importLayer.url) { display.setChannelMask(layer, Guacamole.Layer.SRC); display.draw(layer, 0, 0, importLayer.url); } // Set layer-specific properties if not a buffer nor the default layer if (index > 0 && importLayer.parent >= 0) { // Apply layer position and set parent var parent = getLayer(importLayer.parent); display.move(layer, parent, importLayer.x, importLayer.y, importLayer.z); // Set layer transparency display.shade(layer, importLayer.alpha); // Apply matrix transform var matrix = importLayer.matrix; display.distort(layer, matrix[0], matrix[1], matrix[2], matrix[3], matrix[4], matrix[5]); } } // Flush changes to display display.flush(callback); }; /** * Returns the underlying display of this Guacamole.Client. The display * contains an Element which can be added to the DOM, causing the * display to become visible. * * @return {Guacamole.Display} The underlying display of this * Guacamole.Client. */ this.getDisplay = function() { return display; }; /** * Sends the current size of the screen. * * @param {Number} width The width of the screen. * @param {Number} height The height of the screen. */ this.sendSize = function(width, height) { // Do not send requests if not connected if (!isConnected()) return; tunnel.sendMessage("size", width, height); }; /** * Sends a key event having the given properties as if the user * pressed or released a key. * * @param {Boolean} pressed Whether the key is pressed (true) or released * (false). * @param {Number} keysym The keysym of the key being pressed or released. */ this.sendKeyEvent = function(pressed, keysym) { // Do not send requests if not connected if (!isConnected()) return; tunnel.sendMessage("key", keysym, pressed); }; /** * Sends a mouse event having the properties provided by the given mouse * state. * * @param {Guacamole.Mouse.State} mouseState The state of the mouse to send * in the mouse event. */ this.sendMouseState = function(mouseState) { // Do not send requests if not connected if (!isConnected()) return; // Update client-side cursor display.moveCursor( Math.floor(mouseState.x), Math.floor(mouseState.y) ); // Build mask var buttonMask = 0; if (mouseState.left) buttonMask |= 1; if (mouseState.middle) buttonMask |= 2; if (mouseState.right) buttonMask |= 4; if (mouseState.up) buttonMask |= 8; if (mouseState.down) buttonMask |= 16; // Send message tunnel.sendMessage("mouse", Math.floor(mouseState.x), Math.floor(mouseState.y), buttonMask); }; /** * Sets the clipboard of the remote client to the given text data. * * @deprecated Use createClipboardStream() instead. * @param {String} data The data to send as the clipboard contents. */ this.setClipboard = function(data) { // Do not send requests if not connected if (!isConnected()) return; // Open stream var stream = guac_client.createClipboardStream("text/plain"); var writer = new Guacamole.StringWriter(stream); // Send text chunks for (var i=0; i 0) layer = display.createLayer(); else layer = display.createBuffer(); // Add new layer layers[index] = layer; } return layer; }; /** * Returns the index passed to getLayer() when the given layer was created. * Positive indices refer to visible layers, an index of zero refers to the * default layer, and negative indices refer to buffers. * * @param {Guacamole.Display.VisibleLayer|Guacamole.Layer} layer * The layer whose index should be determined. * * @returns {Number} * The index of the given layer, or null if no such layer is associated * with this client. */ var getLayerIndex = function getLayerIndex(layer) { // Avoid searching if there clearly is no such layer if (!layer) return null; // Search through each layer, returning the index of the given layer // once found for (var key in layers) { if (layer === layers[key]) return parseInt(key); } // Otherwise, no such index return null; }; function getParser(index) { var parser = parsers[index]; // If parser not yet created, create it, and tie to the // oninstruction handler of the tunnel. if (parser == null) { parser = parsers[index] = new Guacamole.Parser(); parser.oninstruction = tunnel.oninstruction; } return parser; } /** * Handlers for all defined layer properties. * @private */ var layerPropertyHandlers = { "miter-limit": function(layer, value) { display.setMiterLimit(layer, parseFloat(value)); } }; /** * Handlers for all instruction opcodes receivable by a Guacamole protocol * client. * @private */ var instructionHandlers = { "ack": function(parameters) { var stream_index = parseInt(parameters[0]); var reason = parameters[1]; var code = parseInt(parameters[2]); // Get stream var stream = output_streams[stream_index]; if (stream) { // Signal ack if handler defined if (stream.onack) stream.onack(new Guacamole.Status(code, reason)); // If code is an error, invalidate stream if not already // invalidated by onack handler if (code >= 0x0100 && output_streams[stream_index] === stream) { stream_indices.free(stream_index); delete output_streams[stream_index]; } } }, "arc": function(parameters) { var layer = getLayer(parseInt(parameters[0])); var x = parseInt(parameters[1]); var y = parseInt(parameters[2]); var radius = parseInt(parameters[3]); var startAngle = parseFloat(parameters[4]); var endAngle = parseFloat(parameters[5]); var negative = parseInt(parameters[6]); display.arc(layer, x, y, radius, startAngle, endAngle, negative != 0); }, "audio": function(parameters) { var stream_index = parseInt(parameters[0]); var mimetype = parameters[1]; // Create stream var stream = streams[stream_index] = new Guacamole.InputStream(guac_client, stream_index); // Get player instance via callback var audioPlayer = null; if (guac_client.onaudio) audioPlayer = guac_client.onaudio(stream, mimetype); // If unsuccessful, try to use a default implementation if (!audioPlayer) audioPlayer = Guacamole.AudioPlayer.getInstance(stream, mimetype); // If we have successfully retrieved an audio player, send success response if (audioPlayer) { audioPlayers[stream_index] = audioPlayer; guac_client.sendAck(stream_index, "OK", 0x0000); } // Otherwise, mimetype must be unsupported else guac_client.sendAck(stream_index, "BAD TYPE", 0x030F); }, "blob": function(parameters) { // Get stream var stream_index = parseInt(parameters[0]); var data = parameters[1]; var stream = streams[stream_index]; // Write data if (stream && stream.onblob) stream.onblob(data); }, "body" : function handleBody(parameters) { // Get object var objectIndex = parseInt(parameters[0]); var object = objects[objectIndex]; var streamIndex = parseInt(parameters[1]); var mimetype = parameters[2]; var name = parameters[3]; // Create stream if handler defined if (object && object.onbody) { var stream = streams[streamIndex] = new Guacamole.InputStream(guac_client, streamIndex); object.onbody(stream, mimetype, name); } // Otherwise, unsupported else guac_client.sendAck(streamIndex, "Receipt of body unsupported", 0x0100); }, "cfill": function(parameters) { var channelMask = parseInt(parameters[0]); var layer = getLayer(parseInt(parameters[1])); var r = parseInt(parameters[2]); var g = parseInt(parameters[3]); var b = parseInt(parameters[4]); var a = parseInt(parameters[5]); display.setChannelMask(layer, channelMask); display.fillColor(layer, r, g, b, a); }, "clip": function(parameters) { var layer = getLayer(parseInt(parameters[0])); display.clip(layer); }, "clipboard": function(parameters) { var stream_index = parseInt(parameters[0]); var mimetype = parameters[1]; // Create stream if (guac_client.onclipboard) { var stream = streams[stream_index] = new Guacamole.InputStream(guac_client, stream_index); guac_client.onclipboard(stream, mimetype); } // Otherwise, unsupported else guac_client.sendAck(stream_index, "Clipboard unsupported", 0x0100); }, "close": function(parameters) { var layer = getLayer(parseInt(parameters[0])); display.close(layer); }, "copy": function(parameters) { var srcL = getLayer(parseInt(parameters[0])); var srcX = parseInt(parameters[1]); var srcY = parseInt(parameters[2]); var srcWidth = parseInt(parameters[3]); var srcHeight = parseInt(parameters[4]); var channelMask = parseInt(parameters[5]); var dstL = getLayer(parseInt(parameters[6])); var dstX = parseInt(parameters[7]); var dstY = parseInt(parameters[8]); display.setChannelMask(dstL, channelMask); display.copy(srcL, srcX, srcY, srcWidth, srcHeight, dstL, dstX, dstY); }, "cstroke": function(parameters) { var channelMask = parseInt(parameters[0]); var layer = getLayer(parseInt(parameters[1])); var cap = lineCap[parseInt(parameters[2])]; var join = lineJoin[parseInt(parameters[3])]; var thickness = parseInt(parameters[4]); var r = parseInt(parameters[5]); var g = parseInt(parameters[6]); var b = parseInt(parameters[7]); var a = parseInt(parameters[8]); display.setChannelMask(layer, channelMask); display.strokeColor(layer, cap, join, thickness, r, g, b, a); }, "cursor": function(parameters) { var cursorHotspotX = parseInt(parameters[0]); var cursorHotspotY = parseInt(parameters[1]); var srcL = getLayer(parseInt(parameters[2])); var srcX = parseInt(parameters[3]); var srcY = parseInt(parameters[4]); var srcWidth = parseInt(parameters[5]); var srcHeight = parseInt(parameters[6]); display.setCursor(cursorHotspotX, cursorHotspotY, srcL, srcX, srcY, srcWidth, srcHeight); }, "curve": function(parameters) { var layer = getLayer(parseInt(parameters[0])); var cp1x = parseInt(parameters[1]); var cp1y = parseInt(parameters[2]); var cp2x = parseInt(parameters[3]); var cp2y = parseInt(parameters[4]); var x = parseInt(parameters[5]); var y = parseInt(parameters[6]); display.curveTo(layer, cp1x, cp1y, cp2x, cp2y, x, y); }, "disconnect" : function handleDisconnect(parameters) { // Explicitly tear down connection guac_client.disconnect(); }, "dispose": function(parameters) { var layer_index = parseInt(parameters[0]); // If visible layer, remove from parent if (layer_index > 0) { // Remove from parent var layer = getLayer(layer_index); display.dispose(layer); // Delete reference delete layers[layer_index]; } // If buffer, just delete reference else if (layer_index < 0) delete layers[layer_index]; // Attempting to dispose the root layer currently has no effect. }, "distort": function(parameters) { var layer_index = parseInt(parameters[0]); var a = parseFloat(parameters[1]); var b = parseFloat(parameters[2]); var c = parseFloat(parameters[3]); var d = parseFloat(parameters[4]); var e = parseFloat(parameters[5]); var f = parseFloat(parameters[6]); // Only valid for visible layers (not buffers) if (layer_index >= 0) { var layer = getLayer(layer_index); display.distort(layer, a, b, c, d, e, f); } }, "error": function(parameters) { var reason = parameters[0]; var code = parseInt(parameters[1]); // Call handler if defined if (guac_client.onerror) guac_client.onerror(new Guacamole.Status(code, reason)); guac_client.disconnect(); }, "end": function(parameters) { var stream_index = parseInt(parameters[0]); // Get stream var stream = streams[stream_index]; if (stream) { // Signal end of stream if handler defined if (stream.onend) stream.onend(); // Invalidate stream delete streams[stream_index]; } }, "file": function(parameters) { var stream_index = parseInt(parameters[0]); var mimetype = parameters[1]; var filename = parameters[2]; // Create stream if (guac_client.onfile) { var stream = streams[stream_index] = new Guacamole.InputStream(guac_client, stream_index); guac_client.onfile(stream, mimetype, filename); } // Otherwise, unsupported else guac_client.sendAck(stream_index, "File transfer unsupported", 0x0100); }, "filesystem" : function handleFilesystem(parameters) { var objectIndex = parseInt(parameters[0]); var name = parameters[1]; // Create object, if supported if (guac_client.onfilesystem) { var object = objects[objectIndex] = new Guacamole.Object(guac_client, objectIndex); guac_client.onfilesystem(object, name); } // If unsupported, simply ignore the availability of the filesystem }, "identity": function(parameters) { var layer = getLayer(parseInt(parameters[0])); display.setTransform(layer, 1, 0, 0, 1, 0, 0); }, "img": function(parameters) { var stream_index = parseInt(parameters[0]); var channelMask = parseInt(parameters[1]); var layer = getLayer(parseInt(parameters[2])); var mimetype = parameters[3]; var x = parseInt(parameters[4]); var y = parseInt(parameters[5]); // Create stream var stream = streams[stream_index] = new Guacamole.InputStream(guac_client, stream_index); var reader = new Guacamole.DataURIReader(stream, mimetype); // Draw image when stream is complete reader.onend = function drawImageBlob() { display.setChannelMask(layer, channelMask); display.draw(layer, x, y, reader.getURI()); }; }, "jpeg": function(parameters) { var channelMask = parseInt(parameters[0]); var layer = getLayer(parseInt(parameters[1])); var x = parseInt(parameters[2]); var y = parseInt(parameters[3]); var data = parameters[4]; display.setChannelMask(layer, channelMask); display.draw(layer, x, y, "data:image/jpeg;base64," + data); }, "lfill": function(parameters) { var channelMask = parseInt(parameters[0]); var layer = getLayer(parseInt(parameters[1])); var srcLayer = getLayer(parseInt(parameters[2])); display.setChannelMask(layer, channelMask); display.fillLayer(layer, srcLayer); }, "line": function(parameters) { var layer = getLayer(parseInt(parameters[0])); var x = parseInt(parameters[1]); var y = parseInt(parameters[2]); display.lineTo(layer, x, y); }, "lstroke": function(parameters) { var channelMask = parseInt(parameters[0]); var layer = getLayer(parseInt(parameters[1])); var srcLayer = getLayer(parseInt(parameters[2])); display.setChannelMask(layer, channelMask); display.strokeLayer(layer, srcLayer); }, "mouse" : function handleMouse(parameters) { var x = parseInt(parameters[0]); var y = parseInt(parameters[1]); // Display and move software cursor to received coordinates display.showCursor(true); display.moveCursor(x, y); }, "move": function(parameters) { var layer_index = parseInt(parameters[0]); var parent_index = parseInt(parameters[1]); var x = parseInt(parameters[2]); var y = parseInt(parameters[3]); var z = parseInt(parameters[4]); // Only valid for non-default layers if (layer_index > 0 && parent_index >= 0) { var layer = getLayer(layer_index); var parent = getLayer(parent_index); display.move(layer, parent, x, y, z); } }, "name": function(parameters) { if (guac_client.onname) guac_client.onname(parameters[0]); }, "nest": function(parameters) { var parser = getParser(parseInt(parameters[0])); parser.receive(parameters[1]); }, "pipe": function(parameters) { var stream_index = parseInt(parameters[0]); var mimetype = parameters[1]; var name = parameters[2]; // Create stream if (guac_client.onpipe) { var stream = streams[stream_index] = new Guacamole.InputStream(guac_client, stream_index); guac_client.onpipe(stream, mimetype, name); } // Otherwise, unsupported else guac_client.sendAck(stream_index, "Named pipes unsupported", 0x0100); }, "png": function(parameters) { var channelMask = parseInt(parameters[0]); var layer = getLayer(parseInt(parameters[1])); var x = parseInt(parameters[2]); var y = parseInt(parameters[3]); var data = parameters[4]; display.setChannelMask(layer, channelMask); display.draw(layer, x, y, "data:image/png;base64," + data); }, "pop": function(parameters) { var layer = getLayer(parseInt(parameters[0])); display.pop(layer); }, "push": function(parameters) { var layer = getLayer(parseInt(parameters[0])); display.push(layer); }, "rect": function(parameters) { var layer = getLayer(parseInt(parameters[0])); var x = parseInt(parameters[1]); var y = parseInt(parameters[2]); var w = parseInt(parameters[3]); var h = parseInt(parameters[4]); display.rect(layer, x, y, w, h); }, "reset": function(parameters) { var layer = getLayer(parseInt(parameters[0])); display.reset(layer); }, "set": function(parameters) { var layer = getLayer(parseInt(parameters[0])); var name = parameters[1]; var value = parameters[2]; // Call property handler if defined var handler = layerPropertyHandlers[name]; if (handler) handler(layer, value); }, "shade": function(parameters) { var layer_index = parseInt(parameters[0]); var a = parseInt(parameters[1]); // Only valid for visible layers (not buffers) if (layer_index >= 0) { var layer = getLayer(layer_index); display.shade(layer, a); } }, "size": function(parameters) { var layer_index = parseInt(parameters[0]); var layer = getLayer(layer_index); var width = parseInt(parameters[1]); var height = parseInt(parameters[2]); display.resize(layer, width, height); }, "start": function(parameters) { var layer = getLayer(parseInt(parameters[0])); var x = parseInt(parameters[1]); var y = parseInt(parameters[2]); display.moveTo(layer, x, y); }, "sync": function(parameters) { var timestamp = parseInt(parameters[0]); // Flush display, send sync when done display.flush(function displaySyncComplete() { // Synchronize all audio players for (var index in audioPlayers) { var audioPlayer = audioPlayers[index]; if (audioPlayer) audioPlayer.sync(); } // Send sync response to server if (timestamp !== currentTimestamp) { tunnel.sendMessage("sync", timestamp); currentTimestamp = timestamp; } }); // If received first update, no longer waiting. if (currentState === STATE_WAITING) setState(STATE_CONNECTED); // Call sync handler if defined if (guac_client.onsync) guac_client.onsync(timestamp); }, "transfer": function(parameters) { var srcL = getLayer(parseInt(parameters[0])); var srcX = parseInt(parameters[1]); var srcY = parseInt(parameters[2]); var srcWidth = parseInt(parameters[3]); var srcHeight = parseInt(parameters[4]); var function_index = parseInt(parameters[5]); var dstL = getLayer(parseInt(parameters[6])); var dstX = parseInt(parameters[7]); var dstY = parseInt(parameters[8]); /* SRC */ if (function_index === 0x3) display.put(srcL, srcX, srcY, srcWidth, srcHeight, dstL, dstX, dstY); /* Anything else that isn't a NO-OP */ else if (function_index !== 0x5) display.transfer(srcL, srcX, srcY, srcWidth, srcHeight, dstL, dstX, dstY, Guacamole.Client.DefaultTransferFunction[function_index]); }, "transform": function(parameters) { var layer = getLayer(parseInt(parameters[0])); var a = parseFloat(parameters[1]); var b = parseFloat(parameters[2]); var c = parseFloat(parameters[3]); var d = parseFloat(parameters[4]); var e = parseFloat(parameters[5]); var f = parseFloat(parameters[6]); display.transform(layer, a, b, c, d, e, f); }, "undefine" : function handleUndefine(parameters) { // Get object var objectIndex = parseInt(parameters[0]); var object = objects[objectIndex]; // Signal end of object definition if (object && object.onundefine) object.onundefine(); }, "video": function(parameters) { var stream_index = parseInt(parameters[0]); var layer = getLayer(parseInt(parameters[1])); var mimetype = parameters[2]; // Create stream var stream = streams[stream_index] = new Guacamole.InputStream(guac_client, stream_index); // Get player instance via callback var videoPlayer = null; if (guac_client.onvideo) videoPlayer = guac_client.onvideo(stream, layer, mimetype); // If unsuccessful, try to use a default implementation if (!videoPlayer) videoPlayer = Guacamole.VideoPlayer.getInstance(stream, layer, mimetype); // If we have successfully retrieved an video player, send success response if (videoPlayer) { videoPlayers[stream_index] = videoPlayer; guac_client.sendAck(stream_index, "OK", 0x0000); } // Otherwise, mimetype must be unsupported else guac_client.sendAck(stream_index, "BAD TYPE", 0x030F); } }; tunnel.oninstruction = function(opcode, parameters) { var handler = instructionHandlers[opcode]; if (handler) handler(parameters); }; /** * Sends a disconnect instruction to the server and closes the tunnel. */ this.disconnect = function() { // Only attempt disconnection not disconnected. if (currentState != STATE_DISCONNECTED && currentState != STATE_DISCONNECTING) { setState(STATE_DISCONNECTING); // Stop ping if (pingInterval) window.clearInterval(pingInterval); // Send disconnect message and disconnect tunnel.sendMessage("disconnect"); tunnel.disconnect(); setState(STATE_DISCONNECTED); } }; /** * Connects the underlying tunnel of this Guacamole.Client, passing the * given arbitrary data to the tunnel during the connection process. * * @param data Arbitrary connection data to be sent to the underlying * tunnel during the connection process. * @throws {Guacamole.Status} If an error occurs during connection. */ this.connect = function(data) { setState(STATE_CONNECTING); try { tunnel.connect(data); } catch (status) { setState(STATE_IDLE); throw status; } // Ping every 5 seconds (ensure connection alive) pingInterval = window.setInterval(function() { tunnel.sendMessage("nop"); }, 5000); setState(STATE_WAITING); }; }; /** * Map of all Guacamole binary raster operations to transfer functions. * @private */ Guacamole.Client.DefaultTransferFunction = { /* BLACK */ 0x0: function (src, dst) { dst.red = dst.green = dst.blue = 0x00; }, /* WHITE */ 0xF: function (src, dst) { dst.red = dst.green = dst.blue = 0xFF; }, /* SRC */ 0x3: function (src, dst) { dst.red = src.red; dst.green = src.green; dst.blue = src.blue; dst.alpha = src.alpha; }, /* DEST (no-op) */ 0x5: function (src, dst) { // Do nothing }, /* Invert SRC */ 0xC: function (src, dst) { dst.red = 0xFF & ~src.red; dst.green = 0xFF & ~src.green; dst.blue = 0xFF & ~src.blue; dst.alpha = src.alpha; }, /* Invert DEST */ 0xA: function (src, dst) { dst.red = 0xFF & ~dst.red; dst.green = 0xFF & ~dst.green; dst.blue = 0xFF & ~dst.blue; }, /* AND */ 0x1: function (src, dst) { dst.red = ( src.red & dst.red); dst.green = ( src.green & dst.green); dst.blue = ( src.blue & dst.blue); }, /* NAND */ 0xE: function (src, dst) { dst.red = 0xFF & ~( src.red & dst.red); dst.green = 0xFF & ~( src.green & dst.green); dst.blue = 0xFF & ~( src.blue & dst.blue); }, /* OR */ 0x7: function (src, dst) { dst.red = ( src.red | dst.red); dst.green = ( src.green | dst.green); dst.blue = ( src.blue | dst.blue); }, /* NOR */ 0x8: function (src, dst) { dst.red = 0xFF & ~( src.red | dst.red); dst.green = 0xFF & ~( src.green | dst.green); dst.blue = 0xFF & ~( src.blue | dst.blue); }, /* XOR */ 0x6: function (src, dst) { dst.red = ( src.red ^ dst.red); dst.green = ( src.green ^ dst.green); dst.blue = ( src.blue ^ dst.blue); }, /* XNOR */ 0x9: function (src, dst) { dst.red = 0xFF & ~( src.red ^ dst.red); dst.green = 0xFF & ~( src.green ^ dst.green); dst.blue = 0xFF & ~( src.blue ^ dst.blue); }, /* AND inverted source */ 0x4: function (src, dst) { dst.red = 0xFF & (~src.red & dst.red); dst.green = 0xFF & (~src.green & dst.green); dst.blue = 0xFF & (~src.blue & dst.blue); }, /* OR inverted source */ 0xD: function (src, dst) { dst.red = 0xFF & (~src.red | dst.red); dst.green = 0xFF & (~src.green | dst.green); dst.blue = 0xFF & (~src.blue | dst.blue); }, /* AND inverted destination */ 0x2: function (src, dst) { dst.red = 0xFF & ( src.red & ~dst.red); dst.green = 0xFF & ( src.green & ~dst.green); dst.blue = 0xFF & ( src.blue & ~dst.blue); }, /* OR inverted destination */ 0xB: function (src, dst) { dst.red = 0xFF & ( src.red | ~dst.red); dst.green = 0xFF & ( src.green | ~dst.green); dst.blue = 0xFF & ( src.blue | ~dst.blue); } };