refs #2211 send logout upon client disconnect
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@ -6,6 +6,12 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [5.8.0] - 2025-06-12
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### Changed
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- Agents aren't being sent any signals on user logout. On the server side, assume that client disconnection == logout
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## [5.7.1] - 2025-06-05
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### Fixed
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@ -1,3 +1,9 @@
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ogagent (5.8.0-1) stable; urgency=medium
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* When client disconnect, assume that the user logged out
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-- OpenGnsys developers <info@opengnsys.es> Thu, 12 Jun 2025 15:30:50 +0200
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ogagent (5.7.1-1) stable; urgency=medium
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* Correctly handle UNIX signals
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@ -1 +1 @@
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5.7.1
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5.8.0
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@ -30,6 +30,7 @@
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"""
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import os
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import json
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import queue
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import socket
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@ -193,6 +194,8 @@ class ClientProcessor(threading.Thread):
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logger.error('Invalid message in queue: {}'.format(e))
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logger.debug('Client processor stopped')
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if os.path.exists ('/windows/temp'): open ('/windows/temp/ogagentuser_died', 'w').close()
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else: open ( '/tmp/ogagentuser_died', 'w').close()
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try:
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self.clientSocket.close()
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except Exception:
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@ -30,6 +30,7 @@
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@author: Adolfo Gómez, dkmaster at dkmon dot com
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"""
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import os
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import json
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import socket
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import time
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@ -197,6 +198,16 @@ class CommonService(object):
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Invoked to wait a bit
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CAN be OVERRIDDEN
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"""
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client_died=False
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if os.path.exists ('/windows/temp/ogagentuser_died'):
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os.unlink ('/windows/temp/ogagentuser_died')
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client_died=True
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elif os.path.exists ('/tmp/ogagentuser_died'):
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os.unlink ('/tmp/ogagentuser_died')
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client_died=True
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if client_died:
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self.notifyLogout (b'')
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time.sleep(float(miliseconds) / 1000)
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def notifyStop(self):
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