mirror of https://github.com/ipxe/ipxe.git
[fbcon] Add generic concept of a frame buffer console
Add support for a simple frame buffer console, using single buffering and a fixed-width bitmap font. Signed-off-by: Michael Brown <mcb30@ipxe.org>pull/17/head
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/*
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* Copyright (C) 2013 Michael Brown <mbrown@fensystems.co.uk>.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301, USA.
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*/
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FILE_LICENCE ( GPL2_OR_LATER );
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/** @file
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*
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* Frame buffer console
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*
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*/
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#include <string.h>
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#include <errno.h>
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#include <assert.h>
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#include <byteswap.h>
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#include <ipxe/ansiesc.h>
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#include <ipxe/image.h>
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#include <ipxe/pixbuf.h>
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#include <ipxe/umalloc.h>
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#include <ipxe/fbcon.h>
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/**
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* Calculate raw colour value
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*
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* @v fbcon Frame buffer console
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* @v rgb 24-bit RGB value
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* @ret raw Raw colour
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*/
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static uint32_t fbcon_colour ( struct fbcon *fbcon, uint32_t rgb ) {
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struct fbcon_colour_map *map = fbcon->map;
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uint8_t red = ( rgb >> 16 );
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uint8_t green = ( rgb >> 8 );
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uint8_t blue = ( rgb >> 0 );
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uint32_t mapped;
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mapped = ( ( ( red >> map->red_scale ) << map->red_lsb ) |
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( ( green >> map->green_scale ) << map->green_lsb ) |
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( ( blue >> map->blue_scale ) << map->blue_lsb ) );
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return cpu_to_le32 ( mapped );
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}
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/**
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* Calculate ANSI font colour
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*
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* @v fbcon Frame buffer console
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* @v ansicol ANSI colour value (0-based)
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* @ret colour Raw colour
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*/
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static uint32_t fbcon_ansi_colour ( struct fbcon *fbcon,
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unsigned int ansicol ) {
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uint32_t rgb;
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/* Treat ansicol as 3-bit BGR with intensity 0xaa */
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rgb = ( ( ( ansicol & ( 1 << 0 ) ) ? 0xaa0000 : 0 ) |
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( ( ansicol & ( 1 << 1 ) ) ? 0x00aa00 : 0 ) |
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( ( ansicol & ( 1 << 2 ) ) ? 0x0000aa : 0 ) );
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return fbcon_colour ( fbcon, rgb );
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}
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/**
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* Set default foreground colour
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*
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* @v fbcon Frame buffer console
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*/
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static void fbcon_set_default_foreground ( struct fbcon *fbcon ) {
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/* Default to non-bold white foreground */
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fbcon->foreground = fbcon_ansi_colour ( fbcon, 0x7 );
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fbcon->bold = 0;
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}
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/**
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* Set default background colour
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*
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* @v fbcon Frame buffer console
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*/
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static void fbcon_set_default_background ( struct fbcon *fbcon ) {
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/* Default to transparent background */
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fbcon->background = FBCON_TRANSPARENT;
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}
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/**
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* Store character at specified position
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*
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* @v fbcon Frame buffer console
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* @v cell Text cell
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* @v xpos X position
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* @v ypos Y position
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*/
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static void fbcon_store_character ( struct fbcon *fbcon,
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struct fbcon_text_cell *cell,
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unsigned int xpos, unsigned int ypos ) {
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size_t offset;
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/* Store cell */
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offset = ( ( ( ypos * fbcon->character.width ) + xpos ) *
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sizeof ( *cell ) );
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copy_to_user ( fbcon->text.start, offset, cell, sizeof ( *cell ) );
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}
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/**
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* Draw character at specified position
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*
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* @v fbcon Frame buffer console
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* @v cell Text cell
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* @v xpos X position
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* @v ypos Y position
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*/
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static void fbcon_draw_character ( struct fbcon *fbcon,
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struct fbcon_text_cell *cell,
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unsigned int xpos, unsigned int ypos ) {
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static uint32_t black[FBCON_CHAR_WIDTH];
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struct fbcon_font_glyph glyph;
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userptr_t picture_start;
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size_t picture_offset;
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size_t picture_stride;
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size_t offset;
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size_t pixel_len;
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size_t skip_len;
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unsigned int row;
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unsigned int column;
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uint8_t bitmask;
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int transparent;
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void *src;
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/* Get font character */
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copy_from_user ( &glyph, fbcon->font->start,
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( cell->character * sizeof ( glyph ) ),
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sizeof ( glyph ) );
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/* Calculate pixel geometry */
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offset = ( fbcon->indent +
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( ypos * fbcon->character.stride ) +
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( xpos * fbcon->character.len ) );
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pixel_len = fbcon->pixel->len;
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skip_len = ( fbcon->pixel->stride - fbcon->character.len );
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/* Calculate background picture geometry */
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if ( ( xpos < fbcon->picture.character.width ) &&
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( ypos < fbcon->picture.character.height ) ) {
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picture_start = fbcon->picture.start;
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picture_offset = ( fbcon->picture.indent +
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( ypos * fbcon->picture.character.stride ) +
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( xpos * fbcon->picture.character.len ) );
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picture_stride = fbcon->picture.pixel.stride;
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} else {
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picture_start = virt_to_user ( black );
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picture_offset = 0;
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picture_stride = 0;
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}
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assert ( fbcon->character.len <= sizeof ( black ) );
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/* Check for transparent background colour */
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transparent = ( cell->background == FBCON_TRANSPARENT );
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/* Draw character rows */
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for ( row = 0 ; row < FBCON_CHAR_HEIGHT ; row++ ) {
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/* Draw background picture */
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memcpy_user ( fbcon->start, offset, picture_start,
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picture_offset, fbcon->character.len );
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/* Draw character row */
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for ( column = FBCON_CHAR_WIDTH, bitmask = glyph.bitmask[row] ;
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column ; column--, bitmask <<= 1, offset += pixel_len ) {
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if ( bitmask & 0x80 ) {
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src = &cell->foreground;
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} else if ( ! transparent ) {
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src = &cell->background;
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} else {
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continue;
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}
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copy_to_user ( fbcon->start, offset, src, pixel_len );
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}
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/* Move to next row */
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offset += skip_len;
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picture_offset += picture_stride;
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}
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}
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/**
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* Redraw margins
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*
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* @v fbcon Frame buffer console
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*/
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static void fbcon_redraw_margins ( struct fbcon *fbcon ) {
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struct fbcon_picture *picture = &fbcon->picture;
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size_t pixel_len = fbcon->pixel->len;
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size_t offset = 0;
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size_t picture_offset = 0;
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size_t row_len;
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size_t left_len;
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size_t right_len;
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size_t right_offset;
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unsigned int y;
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/* Calculate margin parameters */
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row_len = ( picture->pixel.width * pixel_len );
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left_len = ( picture->margin.left * pixel_len );
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right_offset = ( picture->margin.right * pixel_len );
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right_len = ( ( picture->pixel.width - picture->margin.right ) *
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pixel_len );
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/* Redraw margins */
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for ( y = 0 ; y < picture->pixel.height ; y++ ) {
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if ( ( y < picture->margin.top ) ||
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( y >= picture->margin.bottom ) ) {
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/* Within top or bottom margin: draw whole row */
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memcpy_user ( fbcon->start, offset, picture->start,
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picture_offset, row_len );
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} else {
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/* Otherwise, draw left and right margins */
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memcpy_user ( fbcon->start, offset, picture->start,
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picture_offset, left_len );
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memcpy_user ( fbcon->start, ( offset + right_offset ),
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picture->start,
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( picture_offset + right_offset ),
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right_len );
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}
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offset += fbcon->pixel->stride;
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picture_offset += picture->pixel.stride;
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}
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}
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/**
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* Redraw characters
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*
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* @v fbcon Frame buffer console
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*/
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static void fbcon_redraw_characters ( struct fbcon *fbcon ) {
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struct fbcon_text_cell cell;
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size_t offset = 0;
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unsigned int xpos;
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unsigned int ypos;
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/* Redraw characters */
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for ( ypos = 0 ; ypos < fbcon->character.height ; ypos++ ) {
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for ( xpos = 0 ; xpos < fbcon->character.width ; xpos++ ) {
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copy_from_user ( &cell, fbcon->text.start, offset,
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sizeof ( cell ) );
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fbcon_draw_character ( fbcon, &cell, xpos, ypos );
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offset += sizeof ( cell );
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}
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}
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}
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/**
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* Redraw screen
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*
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* @v fbcon Frame buffer console
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*/
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static void fbcon_redraw ( struct fbcon *fbcon ) {
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/* Redraw margins */
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fbcon_redraw_margins ( fbcon );
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/* Redraw characters */
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fbcon_redraw_characters ( fbcon );
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}
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/**
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* Clear portion of screen
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*
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* @v fbcon Frame buffer console
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* @v ypos Starting Y position
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*/
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static void fbcon_clear ( struct fbcon *fbcon, unsigned int ypos ) {
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struct fbcon_text_cell cell = {
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.foreground = 0,
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.background = fbcon->background,
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.character = ' ',
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};
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size_t offset;
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unsigned int xpos;
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/* Clear stored character array */
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for ( ; ypos < fbcon->character.height ; ypos++ ) {
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offset = ( ypos * fbcon->character.width * sizeof ( cell ) );
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for ( xpos = 0 ; xpos < fbcon->character.width ; xpos++ ) {
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copy_to_user ( fbcon->text.start, offset, &cell,
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sizeof ( cell ) );
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offset += sizeof ( cell );
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}
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}
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/* Redraw screen */
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fbcon_redraw ( fbcon );
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}
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/**
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* Scroll screen
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*
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* @v fbcon Frame buffer console
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*/
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static void fbcon_scroll ( struct fbcon *fbcon ) {
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size_t row_len;
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/* If we are not yet at the bottom of the screen, just update
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* the cursor position.
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*/
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if ( fbcon->ypos < ( fbcon->character.height - 1 ) ) {
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fbcon->ypos++;
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return;
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}
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/* Otherwise, scroll up character array */
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row_len = ( fbcon->character.width * sizeof ( struct fbcon_text_cell ));
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memmove_user ( fbcon->text.start, 0, fbcon->text.start, row_len,
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( row_len * ( fbcon->character.height - 1 ) ) );
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fbcon_clear ( fbcon, ( fbcon->character.height - 1 ) );
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}
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/**
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* Handle ANSI CUP (cursor position)
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*
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* @v ctx ANSI escape sequence context
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* @v count Parameter count
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* @v params[0] Row (1 is top)
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* @v params[1] Column (1 is left)
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*/
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static void fbcon_handle_cup ( struct ansiesc_context *ctx,
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unsigned int count __unused, int params[] ) {
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struct fbcon *fbcon = container_of ( ctx, struct fbcon, ctx );
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int cx = ( params[1] - 1 );
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int cy = ( params[0] - 1 );
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fbcon->xpos = cx;
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if ( fbcon->xpos >= fbcon->character.width )
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fbcon->xpos = ( fbcon->character.width - 1 );
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fbcon->ypos = cy;
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if ( fbcon->ypos >= fbcon->character.height )
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fbcon->ypos = ( fbcon->character.height - 1 );
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}
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/**
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* Handle ANSI ED (erase in page)
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*
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* @v ctx ANSI escape sequence context
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* @v count Parameter count
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* @v params[0] Region to erase
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*/
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static void fbcon_handle_ed ( struct ansiesc_context *ctx,
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unsigned int count __unused,
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int params[] __unused ) {
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struct fbcon *fbcon = container_of ( ctx, struct fbcon, ctx );
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/* We assume that we always clear the whole screen */
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assert ( params[0] == ANSIESC_ED_ALL );
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/* Clear screen */
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fbcon_clear ( fbcon, 0 );
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/* Reset cursor position */
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fbcon->xpos = 0;
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fbcon->ypos = 0;
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}
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/**
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* Handle ANSI SGR (set graphics rendition)
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*
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* @v ctx ANSI escape sequence context
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* @v count Parameter count
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* @v params List of graphic rendition aspects
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*/
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static void fbcon_handle_sgr ( struct ansiesc_context *ctx, unsigned int count,
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int params[] ) {
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struct fbcon *fbcon = container_of ( ctx, struct fbcon, ctx );
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uint32_t *custom = NULL;
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uint32_t rgb;
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unsigned int end;
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unsigned int i;
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int aspect;
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for ( i = 0 ; i < count ; i++ ) {
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/* Process aspect */
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aspect = params[i];
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if ( aspect == 0 ) {
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fbcon_set_default_foreground ( fbcon );
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fbcon_set_default_background ( fbcon );
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} else if ( aspect == 1 ) {
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fbcon->bold = fbcon_colour ( fbcon, FBCON_BOLD );
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} else if ( aspect == 22 ) {
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fbcon->bold = 0;
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} else if ( ( aspect >= 30 ) && ( aspect <= 37 ) ) {
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fbcon->foreground =
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fbcon_ansi_colour ( fbcon, aspect - 30 );
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} else if ( aspect == 38 ) {
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custom = &fbcon->foreground;
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} else if ( aspect == 39 ) {
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fbcon_set_default_foreground ( fbcon );
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} else if ( ( aspect >= 40 ) && ( aspect <= 47 ) ) {
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fbcon->background =
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fbcon_ansi_colour ( fbcon, aspect - 40 );
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} else if ( aspect == 48 ) {
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custom = &fbcon->background;
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} else if ( aspect == 49 ) {
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fbcon_set_default_background ( fbcon );
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}
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/* Process custom RGB colour, if applicable
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*
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* We support the xterm-compatible
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* "<ESC>[38;2;<red>;<green>;<blue>m" and
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* "<ESC>[48;2;<red>;<green>;<blue>m" sequences.
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*/
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if ( custom ) {
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rgb = 0;
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end = ( i + 5 );
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for ( ; ( i < count ) && ( i < end ) ; i++ )
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rgb = ( ( rgb << 8 ) | params[i] );
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*custom = fbcon_colour ( fbcon, rgb );
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custom = NULL;
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}
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}
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}
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/** ANSI escape sequence handlers */
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static struct ansiesc_handler fbcon_ansiesc_handlers[] = {
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{ ANSIESC_CUP, fbcon_handle_cup },
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{ ANSIESC_ED, fbcon_handle_ed },
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{ ANSIESC_SGR, fbcon_handle_sgr },
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{ 0, NULL }
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};
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/**
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* Print a character to current cursor position
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*
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* @v fbcon Frame buffer console
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* @v character Character
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*/
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void fbcon_putchar ( struct fbcon *fbcon, int character ) {
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struct fbcon_text_cell cell;
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/* Intercept ANSI escape sequences */
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character = ansiesc_process ( &fbcon->ctx, character );
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if ( character < 0 )
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return;
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/* Handle control characters */
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switch ( character ) {
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case '\r':
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fbcon->xpos = 0;
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return;
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case '\n':
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fbcon->xpos = 0;
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fbcon_scroll ( fbcon );
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return;
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case '\b':
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if ( fbcon->xpos ) {
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fbcon->xpos--;
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} else if ( fbcon->ypos ) {
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fbcon->xpos = ( fbcon->character.width - 1 );
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fbcon->ypos--;
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}
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return;
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}
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/* Print character at current cursor position */
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cell.foreground = ( fbcon->foreground | fbcon->bold );
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cell.background = fbcon->background;
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cell.character = character;
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fbcon_store_character ( fbcon, &cell, fbcon->xpos, fbcon->ypos );
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fbcon_draw_character ( fbcon, &cell, fbcon->xpos, fbcon->ypos );
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/* Advance cursor */
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fbcon->xpos++;
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if ( fbcon->xpos >= fbcon->character.width ) {
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fbcon->xpos = 0;
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fbcon_scroll ( fbcon );
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}
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}
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/**
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* Calculate character geometry from pixel geometry
|
||||
*
|
||||
* @v pixel Pixel geometry
|
||||
* @v character Character geometry to fill in
|
||||
*/
|
||||
static void fbcon_char_geometry ( const struct fbcon_geometry *pixel,
|
||||
struct fbcon_geometry *character ) {
|
||||
|
||||
character->width = ( pixel->width / FBCON_CHAR_WIDTH );
|
||||
character->height = ( pixel->height / FBCON_CHAR_HEIGHT );
|
||||
character->len = ( pixel->len * FBCON_CHAR_WIDTH );
|
||||
character->stride = ( pixel->stride * FBCON_CHAR_HEIGHT );
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate margins from pixel geometry
|
||||
*
|
||||
* @v pixel Pixel geometry
|
||||
* @v margin Margins to fill in
|
||||
*/
|
||||
static void fbcon_margin ( const struct fbcon_geometry *pixel,
|
||||
struct fbcon_margin *margin ) {
|
||||
unsigned int xgap;
|
||||
unsigned int ygap;
|
||||
|
||||
xgap = ( pixel->width % FBCON_CHAR_WIDTH );
|
||||
ygap = ( pixel->height % FBCON_CHAR_HEIGHT );
|
||||
margin->left = ( xgap / 2 );
|
||||
margin->top = ( ygap / 2 );
|
||||
margin->right = ( pixel->width - ( xgap - margin->left ) );
|
||||
margin->bottom = ( pixel->height - ( ygap - margin->top ) );
|
||||
}
|
||||
|
||||
/**
|
||||
* Align to first indented boundary
|
||||
*
|
||||
* @v value Original value
|
||||
* @v blocksize Block size
|
||||
* @v indent Indent
|
||||
* @v max Maximum allowed value
|
||||
* @ret value Aligned value
|
||||
*/
|
||||
static unsigned int fbcon_align ( unsigned int value, unsigned int blocksize,
|
||||
unsigned int indent, unsigned int max ) {
|
||||
unsigned int overhang;
|
||||
|
||||
/* Special case: 0 is always a boundary regardless of the indent */
|
||||
if ( value == 0 )
|
||||
return value;
|
||||
|
||||
/* Special case: first boundary is the indent */
|
||||
if ( value < indent )
|
||||
return indent;
|
||||
|
||||
/* Round up to next indented boundary */
|
||||
overhang = ( ( value - indent ) % blocksize );
|
||||
value = ( value + ( ( blocksize - overhang ) % blocksize ) );
|
||||
|
||||
/* Limit to maximum value */
|
||||
if ( value > max )
|
||||
value = max;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialise background picture
|
||||
*
|
||||
* @v fbcon Frame buffer console
|
||||
* @v pixbuf Background picture
|
||||
* @ret rc Return status code
|
||||
*/
|
||||
static int fbcon_picture_init ( struct fbcon *fbcon,
|
||||
struct pixel_buffer *pixbuf ) {
|
||||
struct fbcon_picture *picture = &fbcon->picture;
|
||||
size_t pixel_len = fbcon->pixel->len;
|
||||
size_t len;
|
||||
size_t offset;
|
||||
size_t pixbuf_offset;
|
||||
uint32_t rgb;
|
||||
uint32_t raw;
|
||||
unsigned int x;
|
||||
unsigned int y;
|
||||
int rc;
|
||||
|
||||
/* Calculate pixel geometry */
|
||||
picture->pixel.width = fbcon_align ( pixbuf->width, FBCON_CHAR_WIDTH,
|
||||
fbcon->margin.left,
|
||||
fbcon->pixel->width );
|
||||
picture->pixel.height = fbcon_align ( pixbuf->height, FBCON_CHAR_HEIGHT,
|
||||
fbcon->margin.top,
|
||||
fbcon->pixel->height );
|
||||
picture->pixel.len = pixel_len;
|
||||
picture->pixel.stride = ( picture->pixel.width * picture->pixel.len );
|
||||
|
||||
/* Calculate character geometry */
|
||||
fbcon_char_geometry ( &picture->pixel, &picture->character );
|
||||
|
||||
/* Calculate margins */
|
||||
memcpy ( &picture->margin, &fbcon->margin, sizeof ( picture->margin ) );
|
||||
if ( picture->margin.left > picture->pixel.width )
|
||||
picture->margin.left = picture->pixel.width;
|
||||
if ( picture->margin.top > picture->pixel.height )
|
||||
picture->margin.top = picture->pixel.height;
|
||||
if ( picture->margin.right > picture->pixel.width )
|
||||
picture->margin.right = picture->pixel.width;
|
||||
if ( picture->margin.bottom > picture->pixel.height )
|
||||
picture->margin.bottom = picture->pixel.height;
|
||||
picture->indent = ( ( picture->margin.top * picture->pixel.stride ) +
|
||||
( picture->margin.left * picture->pixel.len ) );
|
||||
DBGC ( fbcon, "FBCON %p picture is pixel %dx%d, char %dx%d at "
|
||||
"[%d-%d),[%d-%d)\n", fbcon, picture->pixel.width,
|
||||
picture->pixel.height, picture->character.width,
|
||||
picture->character.height, picture->margin.left,
|
||||
picture->margin.right, picture->margin.top,
|
||||
picture->margin.bottom );
|
||||
|
||||
/* Allocate buffer */
|
||||
len = ( picture->pixel.width * picture->pixel.height *
|
||||
picture->pixel.len );
|
||||
picture->start = umalloc ( len );
|
||||
if ( ! picture->start ) {
|
||||
DBGC ( fbcon, "FBCON %p could not allocate %zd bytes for "
|
||||
"picture\n", fbcon, len );
|
||||
rc = -ENOMEM;
|
||||
goto err_umalloc;
|
||||
}
|
||||
|
||||
/* Convert to frame buffer raw format */
|
||||
memset_user ( picture->start, 0, 0, len );
|
||||
pixbuf_offset = 0;
|
||||
for ( y = 0 ; ( y < pixbuf->height ) &&
|
||||
( y < picture->pixel.height ) ; y++ ) {
|
||||
offset = ( y * picture->pixel.stride );
|
||||
pixbuf_offset = ( y * pixbuf->width * sizeof ( rgb ) );
|
||||
for ( x = 0 ; ( x < pixbuf->width ) &&
|
||||
( x < picture->pixel.width ) ; x++ ) {
|
||||
copy_from_user ( &rgb, pixbuf->data, pixbuf_offset,
|
||||
sizeof ( rgb ) );
|
||||
raw = fbcon_colour ( fbcon, rgb );
|
||||
copy_to_user ( picture->start, offset, &raw, pixel_len);
|
||||
offset += pixel_len;
|
||||
pixbuf_offset += sizeof ( rgb );
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
ufree ( picture->start );
|
||||
err_umalloc:
|
||||
return rc;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialise frame buffer console
|
||||
*
|
||||
* @v fbcon Frame buffer console
|
||||
* @v start Start address
|
||||
* @v pixel Pixel geometry
|
||||
* @v map Colour mapping
|
||||
* @v font Font definition
|
||||
* @v pixbuf Background picture (if any)
|
||||
* @ret rc Return status code
|
||||
*/
|
||||
int fbcon_init ( struct fbcon *fbcon, userptr_t start,
|
||||
struct fbcon_geometry *pixel,
|
||||
struct fbcon_colour_map *map,
|
||||
struct fbcon_font *font,
|
||||
struct pixel_buffer *pixbuf ) {
|
||||
int rc;
|
||||
|
||||
/* Initialise data structure */
|
||||
memset ( fbcon, 0, sizeof ( *fbcon ) );
|
||||
fbcon->start = start;
|
||||
fbcon->pixel = pixel;
|
||||
assert ( pixel->len <= sizeof ( uint32_t ) );
|
||||
fbcon->map = map;
|
||||
fbcon->font = font;
|
||||
fbcon->ctx.handlers = fbcon_ansiesc_handlers;
|
||||
|
||||
/* Derive overall length */
|
||||
fbcon->len = ( pixel->height * pixel->stride );
|
||||
DBGC ( fbcon, "FBCON %p at [%08lx,%08lx)\n", fbcon,
|
||||
user_to_phys ( fbcon->start, 0 ),
|
||||
user_to_phys ( fbcon->start, fbcon->len ) );
|
||||
|
||||
/* Derive character geometry from pixel geometry */
|
||||
fbcon_char_geometry ( pixel, &fbcon->character );
|
||||
fbcon_margin ( pixel, &fbcon->margin );
|
||||
fbcon->indent = ( ( fbcon->margin.top * pixel->stride ) +
|
||||
( fbcon->margin.left * pixel->len ) );
|
||||
DBGC ( fbcon, "FBCON %p is pixel %dx%d, char %dx%d at "
|
||||
"[%d-%d),[%d-%d)\n", fbcon, fbcon->pixel->width,
|
||||
fbcon->pixel->height, fbcon->character.width,
|
||||
fbcon->character.height, fbcon->margin.left, fbcon->margin.right,
|
||||
fbcon->margin.top, fbcon->margin.bottom );
|
||||
|
||||
/* Set default colours */
|
||||
fbcon_set_default_foreground ( fbcon );
|
||||
fbcon_set_default_background ( fbcon );
|
||||
|
||||
/* Allocate stored character array */
|
||||
fbcon->text.start = umalloc ( fbcon->character.width *
|
||||
fbcon->character.height *
|
||||
sizeof ( struct fbcon_text_cell ) );
|
||||
if ( ! fbcon->text.start ) {
|
||||
rc = -ENOMEM;
|
||||
goto err_text;
|
||||
}
|
||||
|
||||
/* Generate pixel buffer from background image, if applicable */
|
||||
if ( pixbuf && ( ( rc = fbcon_picture_init ( fbcon, pixbuf ) ) != 0 ) )
|
||||
goto err_picture;
|
||||
|
||||
/* Clear screen */
|
||||
fbcon_clear ( fbcon, 0 );
|
||||
|
||||
return 0;
|
||||
|
||||
ufree ( fbcon->picture.start );
|
||||
err_picture:
|
||||
ufree ( fbcon->text.start );
|
||||
err_text:
|
||||
return rc;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finalise frame buffer console
|
||||
*
|
||||
* @v fbcon Frame buffer console
|
||||
*/
|
||||
void fbcon_fini ( struct fbcon *fbcon ) {
|
||||
|
||||
ufree ( fbcon->text.start );
|
||||
ufree ( fbcon->picture.start );
|
||||
}
|
|
@ -62,7 +62,7 @@ struct ansiesc_handler {
|
|||
};
|
||||
|
||||
/** Maximum number of parameters within a single escape sequence */
|
||||
#define ANSIESC_MAX_PARAMS 4
|
||||
#define ANSIESC_MAX_PARAMS 5
|
||||
|
||||
/**
|
||||
* ANSI escape sequence context
|
||||
|
|
|
@ -65,6 +65,7 @@ FILE_LICENCE ( GPL2_OR_LATER );
|
|||
#define ERRFILE_pending ( ERRFILE_CORE | 0x00190000 )
|
||||
#define ERRFILE_null_reboot ( ERRFILE_CORE | 0x001a0000 )
|
||||
#define ERRFILE_pinger ( ERRFILE_CORE | 0x001b0000 )
|
||||
#define ERRFILE_fbcon ( ERRFILE_CORE | 0x001c0000 )
|
||||
|
||||
#define ERRFILE_eisa ( ERRFILE_DRIVER | 0x00000000 )
|
||||
#define ERRFILE_isa ( ERRFILE_DRIVER | 0x00010000 )
|
||||
|
|
|
@ -0,0 +1,160 @@
|
|||
#ifndef _IPXE_FBCON_H
|
||||
#define _IPXE_FBCON_H
|
||||
|
||||
/** @file
|
||||
*
|
||||
* Frame buffer console
|
||||
*
|
||||
*/
|
||||
|
||||
FILE_LICENCE ( GPL2_OR_LATER );
|
||||
|
||||
#include <stdint.h>
|
||||
#include <ipxe/ansiesc.h>
|
||||
#include <ipxe/uaccess.h>
|
||||
|
||||
struct pixel_buffer;
|
||||
|
||||
/** Character width, in pixels */
|
||||
#define FBCON_CHAR_WIDTH 9
|
||||
|
||||
/** Character height, in pixels */
|
||||
#define FBCON_CHAR_HEIGHT 16
|
||||
|
||||
/** Bold colour modifier (RGB value) */
|
||||
#define FBCON_BOLD 0x555555
|
||||
|
||||
/** Transparent background magic colour (raw colour value) */
|
||||
#define FBCON_TRANSPARENT 0xffffffff
|
||||
|
||||
/** A font glyph */
|
||||
struct fbcon_font_glyph {
|
||||
/** Row bitmask */
|
||||
uint8_t bitmask[FBCON_CHAR_HEIGHT];
|
||||
} __attribute__ (( packed ));
|
||||
|
||||
/** A font definition */
|
||||
struct fbcon_font {
|
||||
/** Character glyphs */
|
||||
userptr_t start;
|
||||
} __attribute__ (( packed ));
|
||||
|
||||
/** A frame buffer geometry
|
||||
*
|
||||
* The geometry is defined in terms of "entities" (which can be either
|
||||
* pixels or characters).
|
||||
*/
|
||||
struct fbcon_geometry {
|
||||
/** Width (number of entities per displayed row) */
|
||||
unsigned int width;
|
||||
/** Height (number of entities per displayed column) */
|
||||
unsigned int height;
|
||||
/** Length of a single entity */
|
||||
size_t len;
|
||||
/** Stride (offset between vertically adjacent entities) */
|
||||
size_t stride;
|
||||
};
|
||||
|
||||
/** A frame buffer margin */
|
||||
struct fbcon_margin {
|
||||
/** Left margin */
|
||||
unsigned int left;
|
||||
/** Right margin */
|
||||
unsigned int right;
|
||||
/** Top margin */
|
||||
unsigned int top;
|
||||
/** Bottom margin */
|
||||
unsigned int bottom;
|
||||
};
|
||||
|
||||
/** A frame buffer colour mapping */
|
||||
struct fbcon_colour_map {
|
||||
/** Red scale (right shift amount from 24-bit RGB) */
|
||||
uint8_t red_scale;
|
||||
/** Green scale (right shift amount from 24-bit RGB) */
|
||||
uint8_t green_scale;
|
||||
/** Blue scale (right shift amount from 24-bit RGB) */
|
||||
uint8_t blue_scale;
|
||||
/** Red LSB */
|
||||
uint8_t red_lsb;
|
||||
/** Green LSB */
|
||||
uint8_t green_lsb;
|
||||
/** Blue LSB */
|
||||
uint8_t blue_lsb;
|
||||
};
|
||||
|
||||
/** A frame buffer text cell */
|
||||
struct fbcon_text_cell {
|
||||
/** Foreground colour */
|
||||
uint32_t foreground;
|
||||
/** Background colour */
|
||||
uint32_t background;
|
||||
/** Character */
|
||||
unsigned int character;
|
||||
};
|
||||
|
||||
/** A frame buffer text array */
|
||||
struct fbcon_text {
|
||||
/** Stored text cells */
|
||||
userptr_t start;
|
||||
};
|
||||
|
||||
/** A frame buffer background picture */
|
||||
struct fbcon_picture {
|
||||
/** Start address */
|
||||
userptr_t start;
|
||||
/** Pixel geometry */
|
||||
struct fbcon_geometry pixel;
|
||||
/** Character geometry */
|
||||
struct fbcon_geometry character;
|
||||
/** Margin */
|
||||
struct fbcon_margin margin;
|
||||
/** Indent to first character (in bytes) */
|
||||
size_t indent;
|
||||
};
|
||||
|
||||
/** A frame buffer console */
|
||||
struct fbcon {
|
||||
/** Start address */
|
||||
userptr_t start;
|
||||
/** Length of one complete displayed screen */
|
||||
size_t len;
|
||||
/** Pixel geometry */
|
||||
struct fbcon_geometry *pixel;
|
||||
/** Character geometry */
|
||||
struct fbcon_geometry character;
|
||||
/** Margin */
|
||||
struct fbcon_margin margin;
|
||||
/** Indent to first character (in bytes) */
|
||||
size_t indent;
|
||||
/** Colour mapping */
|
||||
struct fbcon_colour_map *map;
|
||||
/** Font definition */
|
||||
struct fbcon_font *font;
|
||||
/** Text foreground raw colour */
|
||||
uint32_t foreground;
|
||||
/** Text background raw colour */
|
||||
uint32_t background;
|
||||
/** Bold colour modifier raw colour */
|
||||
uint32_t bold;
|
||||
/** Text cursor X position */
|
||||
unsigned int xpos;
|
||||
/** Text cursor Y position */
|
||||
unsigned int ypos;
|
||||
/** ANSI escape sequence context */
|
||||
struct ansiesc_context ctx;
|
||||
/** Text array */
|
||||
struct fbcon_text text;
|
||||
/** Background picture */
|
||||
struct fbcon_picture picture;
|
||||
};
|
||||
|
||||
extern int fbcon_init ( struct fbcon *fbcon, userptr_t start,
|
||||
struct fbcon_geometry *pixel,
|
||||
struct fbcon_colour_map *map,
|
||||
struct fbcon_font *font,
|
||||
struct pixel_buffer *pixbuf );
|
||||
extern void fbcon_fini ( struct fbcon *fbcon );
|
||||
extern void fbcon_putchar ( struct fbcon *fbcon, int character );
|
||||
|
||||
#endif /* _IPXE_FBCON_H */
|
Loading…
Reference in New Issue