mirror of https://github.com/ipxe/ipxe.git
[crypto] Use standard bit-rotation functions
Signed-off-by: Michael Brown <mcb30@ipxe.org>pull/6/head
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@ -28,20 +28,10 @@ FILE_LICENCE ( GPL2_OR_LATER );
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#include <string.h>
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#include <byteswap.h>
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#include <assert.h>
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#include <ipxe/rotate.h>
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#include <ipxe/crypto.h>
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#include <ipxe/md5.h>
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/**
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* Rotate dword left
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*
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* @v dword Dword
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* @v rotate Amount of rotation
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*/
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static inline __attribute__ (( always_inline )) uint32_t
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rol32 ( uint32_t dword, unsigned int rotate ) {
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return ( ( dword << rotate ) | ( dword >> ( 32 - rotate ) ) );
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}
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/** MD5 variables */
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struct md5_variables {
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/* This layout matches that of struct md5_digest_data,
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@ -28,20 +28,10 @@ FILE_LICENCE ( GPL2_OR_LATER );
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#include <string.h>
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#include <byteswap.h>
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#include <assert.h>
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#include <ipxe/rotate.h>
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#include <ipxe/crypto.h>
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#include <ipxe/sha1.h>
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/**
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* Rotate dword left
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*
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* @v dword Dword
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* @v rotate Amount of rotation
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*/
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static inline __attribute__ (( always_inline )) uint32_t
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rol32 ( uint32_t dword, unsigned int rotate ) {
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return ( ( dword << rotate ) | ( dword >> ( 32 - rotate ) ) );
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}
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/** SHA-1 variables */
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struct sha1_variables {
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/* This layout matches that of struct sha1_digest_data,
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@ -28,20 +28,10 @@ FILE_LICENCE ( GPL2_OR_LATER );
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#include <string.h>
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#include <byteswap.h>
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#include <assert.h>
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#include <ipxe/rotate.h>
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#include <ipxe/crypto.h>
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#include <ipxe/sha256.h>
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/**
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* Rotate dword right
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*
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* @v dword Dword
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* @v rotate Amount of rotation
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*/
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static inline __attribute__ (( always_inline )) uint32_t
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ror32 ( uint32_t dword, unsigned int rotate ) {
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return ( ( dword >> rotate ) | ( dword << ( 32 - rotate ) ) );
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}
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/** SHA-256 variables */
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struct sha256_variables {
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/* This layout matches that of struct sha256_digest_data,
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@ -10,19 +10,23 @@ FILE_LICENCE ( GPL2_OR_LATER );
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#include <stdint.h>
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static inline uint32_t rol32 ( uint32_t data, unsigned int rotation ) {
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static inline __attribute__ (( always_inline )) uint32_t
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rol32 ( uint32_t data, unsigned int rotation ) {
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return ( ( data << rotation ) | ( data >> ( 32 - rotation ) ) );
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}
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static inline uint32_t ror32 ( uint32_t data, unsigned int rotation ) {
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static inline __attribute__ (( always_inline )) uint32_t
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ror32 ( uint32_t data, unsigned int rotation ) {
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return ( ( data >> rotation ) | ( data << ( 32 - rotation ) ) );
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}
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static inline uint64_t rol64 ( uint64_t data, unsigned int rotation ) {
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static inline __attribute__ (( always_inline )) uint64_t
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rol64 ( uint64_t data, unsigned int rotation ) {
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return ( ( data << rotation ) | ( data >> ( 64 - rotation ) ) );
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}
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static inline uint64_t ror64 ( uint64_t data, unsigned int rotation ) {
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static inline __attribute__ (( always_inline )) uint64_t
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ror64 ( uint64_t data, unsigned int rotation ) {
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return ( ( data >> rotation ) | ( data << ( 64 - rotation ) ) );
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}
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